GF-REX's Unreal Addiction

GF-REX's Unreal Addiction: Readme: RextendedCTFv2-4

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ReadMe file for Rextended CTF v2.4 (RextendedCTFv2-4.u)

.U Package for Unreal Tournament GOTY

Author : <GF>-REX!! (a.k.a Shawn Williams)


****Included Files****




Welcome to Rextended CTF! Rextended CTF is an attempt at extending CTF by giving it more features. The main features are countdowns showing the remaining charge on various items along with countdowns for each dropped CTF flag showing how long it has before automatically returning to the base. This mutator can be used outside of CTF, but it was originally started for CTF.

--Config Options--

==Global Information==
These show on everyone's screens.

bShowFlagCountDown: Set this to true to show the countdowns and false to hide them.
bShowFlagCarrierName: When this is true, it will show the flag carrier's name near the flag icons on the HUD.

==Personal Countdowns==
The following countdowns only show on the screen of whoever is holding that particular item.

bShowAmpCountdown: When you pickup a damage amp, it will show a countdown on your screen telling you how long your amp is going to last.
bShowInvisCountdown: Same as the Amp Countdown, but with the UT_Invisibility.
bShowBootCharge: Shows how many jumps are left in your UT_JumpBoots.

==Pickup Preventions==
These options prevent players from picking up multiple copies of certain items/armors

bPreventArmorPickupWhenFull: Prevent players from picking up the same armor if they already have one with a full charge

bAlwaysPreventMultiBeltPickup: Do not allow players to pickup another shieldbelt if they have a damage one

bPreventMultiDamAmp: Prevent pickups of multiple damage amps

bPreventMultiBootsWhenFull: Prevent pickups of jump boots when full

bPreventMultiInvis: Disallow picking up UT_Invisibility, if a user already has one.

bPreventArmorPickupWhenHasFullBelt: If a player has a shield belt, don't allow them to pick up ANY more armors.

bPreventArmorPickupWhenHasDamagedBelt: If a player has a damaged shield belt, don't allow them to pick up ANY more armors.

==Trigger Updater==

Rextended CTF allows server admins to modify triggers placed in maps to help make the game more fair. For example, on CTF-2ChickenPancakes, there is a hidden switch that causes the ceiling to come down. With Rextended CTF, admins can set how long they want the trigger to remain disabled.

bModifyTriggers: Use the trigger updater

MapToModify: Map name that you wish to update (Example: MapToModify=CTF-2ChickenPancakes)

ModifiedTriggerEvent: The event that the trigger triggers. Find this by opening the map in the Editor, locating the Trigger and looking at the properties under Events > Event. (Example: ModifiedTriggerEvent=skyfall)

NewReTriggerDelay: How long do you wish this trigger to remain disabled? (In seconds) Set a really big number to disable it for the whole match. (Example NewReTriggerDelay[0]=45)


****Author's Notes****

Thanks to Sub for giving me plenty of ideas for this mutator along with the catchy name! This mutator was started all because of his ideas to Extend CTF!

You may use this mutator to help in the building of another project, but please give me credit and please use a different file name when editing. Mismatches are evil!



For single player runs. Just toss the files (RextendedCTFv2-4.u,, and RextendedCTF.ini) into your UT System directory (C:\UnrealTournament\System.)
Run the mutator from the normal mutator listing.

For server admins, add ServerPackages=RextendedCTFv2-4 to your UT INI. After that, add RextendedCTFv2-4.RexCTF onto your mutator listing.
If you are updating from a previous version, change RextendedCTFv2-2 to RextendedCTFv2-4 in both the ServerPackages and mutator listing.


****Change Log****

Ver 2-4 (This one!)
-Added features to not allow players to pickup multiple armors and other items. Added a feature to allow admins to modify triggers in maps.

Ver 2-2
-Fixes alignment issues with flag carrier names. (Long names used to go off the screen.) This fix pushes longer names to the left and shorter names to the right to keep them from getting cut-off.

ver 2-1
-The HUD now shows your remaining charge for the following items:

-Shows the flag carrier's name next to the Red/Blue scores.

ver 1-1

This version fixes the alignment issues of v1.0's dropped flag countdown and gives a bigger font.

ver 1

Adds a countdown showing how long a dropped flag has until automatically returning.


****Other Things Made by <GF>-REX!!****

MH-BirdBrains - My first newbie attempt at a map.
MH-BirdBrainedResearch - My first map fixed up and made awesome thanks to War_Master!
MH-InscrutableCastle & MH-IC(Redone) - Another MH map..
CTF-((PsK))ToxicZone - A CTF map made for the Strangelove mutator

Unreal Rex

"Unreal Rex," previously "Unreal Addiction," was created by Shawn Williams (GF-REX)
Awesome logo/banner designed by soOthing.rash!
GF-REX on Twitter