Configuration

Client settings

These settings are client-side, and affect only the player with these settings defined in his own SLV203.ini file.

SettingExplanation
showKeys Display an overview of SLV controls as part of the SLV HUD when set to true; if you don't need this, set to false.
showRearView Show a small rear-view mirror while piloting a rocket when set to true; otherwise, set false to disable. Defaults to false.
disableContrails Don't show the rocket contrails when set to true; otherwise, set false if you wish to see them. Default is false.
contrailRotate Contrail sections slowly rotate when set to true. Default is false.
contrailViewAlign Contrail sections automatically align to the player's view when set to true. Default is false.
contrailLifeTime Amount of time a contrail remains visible. Set as a decimal.
disableLaunchScream Set to true if you wish to disable the "Yeehaw!" scream when launching a new rocket. Default is false.
showDamageSparks Show sparks when an SLV rocket hull is damaged when set to true; default is false.

Server settings

These configuration options affect all players on a server, as well as modifying mutator behavior for single-player games.

SettingExplanation
maxRockets Maximum amount of SLV rockets a player can carry in his launcher at any given time. Set this value as an integer from 1 to 999.
teamDamage Multiplier for how much damage is taken to your rocket's hull armor when it get hit by friendly fire. Set as a decimal value.
initialFuelCores Number of Fuel Cores given to a player upon spawning. Set as an integer value.
fuelCoresPerLauncher Fuel cores given to a player when a SLV Launcher is picked up; this value is ignored for the very first launcher picked up after spawning, or for launchers picked up which were discarded by other players. Set as an integer value.
maxFuelCores Maximum number of fuel cores one player can carry at a time. Set as an integer value.
replacePacks Replace health packs with fuel cores if set to true; otherwise, set to false.
replaceVials Replace health vials with fuel cores if set to true; otherwise, set to false.
randomSLVPlacement Spawn random SLV launchers over time around the map near the flag bases if set to true; otherwise, set to false.
noYJ Disable the Yellow Jacket sidearm by setting to true; otherwise, set false.
giveMaxAmmo Set to true if you want Yellow Jacket and SLV launchers that are picked up to come with their maximum ammo allotment. Otherwise, set to false.
maxSidearmClips Maximum number of Yellow Jacket ammo clips that can be carried. Set to an integer value.
roundsPerClip Number of bullets contained in a Yellow Jacket clip. Set to an integer value.
defSidearmMode Default mode of the Yellow Jacket sidearm; valid options are FM_Single, FM_Burst, and FM_Auto.
sidearmDamage Allows you to set the damage caused by the Yellow Jacket; set this option as an integer.
shockwaveSize Alter the size of a SLV's atomic explosion. Set as a decimal value.
warheadStatus Initial warhead status of SLV rockets when secondary fire is pressed. Valid options are: WH_Auto, WH_Armed, WH_Disarmed.
noArmedSwitch Set to true if you don't want players to be able to arm their warheads. Otherwise, set to false.
CanOverrideWarStat Set to false if you don't want players to be able to change the warhead from its defined default status as set in warheadStatus. Otherwise, set to true.
useKillMsgFix Set to true to fix SLV rocket kill messages. Highly recommended.
killMsgFixSLVOnly Set to true to limit SLV203 kill message fixing to SLV rockets only. Recommended to leave on default (true).
enableBotSupport Enable bot support for SLV rockets by setting to true; if you don't need bots, set to false.
minSpeed Minimum throttle speed of a rocket. Speed displayed in game is the value set here multiplied by 0.0245. The default value is 500.0, which is 12m/s in game display.
fullSpeed Maximum throttle speed of a rocket without the afterburner enabled. Speed displayed in game is the value set here multiplied by 0.0245. The default value is 900.0, which is 22m/s in game display.
maxSpeed Maximum throttle speed of a rocket with the afterburner turned on. Speed displayed in game is the value set here multiplied by 0.0245. The default value is 1350.0, which is 33m/s in game display.
rocketArmor Amount of damage the rocket hull can withstand before the rocket destructs. Set as an integer.
enableBoosters Set to true to enable using fuel cores for quick speed boosts; otherwise, set to false.
boosterFuel Controls the duration of the boosters; set to decimal value. The duration in seconds is equal to this value divided by 20 -- for instance, the default value of 40 is equivalent to 2 seconds of booster time.
boosterSpeed Maximum amount of speed above maxSpeed which can be attained usin the booster. Speed in game is the value set here multiplied by 0.0245. The default value is 400.0, which is equivalent to 10m/s in game display.
coloredDetonations Set to true to change atomic explosions to reflect the color of the team of the player which caused it; otherwise, set to false.
noPilotTeamDamage Set to false if you want unpiloted SLVs to still be treated as members of the team which fired them and to bounce off team explosions; otherwise, set to true.
excludedActors Define weapon and ammo actors which you don't want replaced by SLV in a StrangeArena game. For any weapon you don't want replaced, make sure also to set the corresponding ammo to not be replaced; for instance, Botpack.SniperRifle and Botpack.BulletBox. You can also use wildcards at the end of a description, such as Botpack.* to denote any and all actors under Botpack as being excluded from replacement.
customSLVSkins

Customized rocket skins for your SLV rockets. Index 0 and 1 are for Red, Index 2 and 3 are for Blue, Index 4 and 5 are for Green, and Index 6 and 7 are for Gold.

To set custom skins for Blue rockets, for example, you'd set in this manner:
customSLVSkins[2]="YourSkinTexturePackage.YourBlueTeamSkinTexture1"
customSLVSkins[3]="YourSkinTexturePackage.YourBlueTeamSkinTexture2"

Make sure to add YourSkinTexturePackage to your ServerPackages list in your server settings!

pilotCarryMode Can disable CTF players from carrying the flag and piloting an SLV at the same time. Can be set to 1 of 3 options:
CM_Off -- Pilots can carry the flag.
CM_Normal -- Pilots can't carry flags
CM_Compatibility -- Pilots can't carry flags; however, they can pick the flag up, but will drop it immediately. This isn't as nice as CM_Normal, but may be required to be compatible with mods which customize the flags.